
Are You Friends of the Elowan?
(Originally posted by Marvin 20/12/2018 HERE)

The Thrynn have been born. They were pretty easy to create since there were already a few pretty decent gecko and lizard models out there on the Internet. I found one that I could use, but it was in Maya format. So I installed Maya for the sole purpose of exporting the model out into the FBX format. I imported the model into 3D Studio Max and then started my work on it. The only thing I really did to the model was to elongate the snout a bit and to bend the body so it looks like he is standing upright. I also rigged and skinned the model so it could be animated in Unity. This is what the Thrynn looked like in the original game:

I also built the eyeballs and created the cat eye texture maps for them. I used the body texture maps that came with the model nearly as-is – the only change being the general color tint. The original color was brown/tan, and I tinted it to green since that is the color the Thrynn appeared in the original game. For the background, I found some interesting looking sci-fi wall and used that.
Here are the pictures and video!







Hast Thou or Thine Ever Partaken of Headfruit?
(Originally posted by Marvin 11/12/2018 HERE)

I have never had headfruit. I don’t even know where to get headfruit around here. But man, headfruit sure sounds delicious.

I have grown my little Elowan from scratch! I’m pretty proud of myself, I must say. Everything here is built and texture mapped by me, nothing came from the Internet. To be fair, the Elowan turned out to be a pretty simple model… not a lot of detail.
This is the Elowan in the original game:

Basically, it is nothing more than some scaled spheres and tapered cylinders boolean’d together and mesh smoothed. All the texture maps were generated using Filter Forge and Substance Player, with a lot of work done in Photoshop.
As usual, here are the screenshots of the work in progress, and a video of the final Elowan in Unity!

















Most Harmonious Greetings. Us is Illustrious Veloxi.
(Originally posted by Marvin 22/12/2018 HERE)

All the races are done… pop open that bottle of 1959 Dom Perignon that you have laying around! Yeah, ignore the fact that I haven’t done the Mysterions yet… but they’re like a 5 minute job (just a bunch of colored spheres). But all of the *hard* races are done. Woo hoo!
The Velox turned out really well I think. I basically started by looking around for free models of insects and came across a decent looking low poly ant one. I imported it into 3D Studio Max and separated out the parts of the ant’s body into their own meshes so they could be animated using a simple method. The only parts of the ant that has any rig and skin on it are the antennae. I made the ant stand “upright”, created some robes for the ant to wear, replaced the eyes with bigger fly-like ones, and created the ship interior (background) from scratch. I made everything as faithful to the original version as possible:

So here are some screenshots of the work in progress, and a video of how the ant… sorry, I mean Velox, looks animated in Unity.






Gazurtoid Touch Up
(Originally posted by Marvin 22/12/2018 HERE)

I had to go back and tweak the Gazutroid model a bit. It was feeling way too much like…

And not enough like…

So I gave my Gazurtoid model some heavy set eyebrows in an angry pose, and I think it made a big difference. Hope you agree!
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