BIGGER RED ALERT lol! Awesome new project detected! You guys probably saw my recent post discovering another long lost Starflight fan game called Outerspace. Turns out the creator Gregg stopped working on that project to do something even freakier! A 3D VR Starflight fan game experience called Exoplanet! Sadly I don't have a VR setup to test it but if any of you do then its on steam and free so please let us know what it's like! For the rest of us you can still check out his impressive videos on steam where he flies around space and walks on planets through forests, lakes and mountains scanning weird alien lifeforms.
New Features/Changes: "Behold, Ship Configuration! Here's my favorite Starport department from Starflight redone in VR for Exoplanet.
Features include a dynamically rendered ship model with a shield shader and more. There's a serialized ship class, a bank class, inventory and stat classes and management, a save / load manager for state-full player data and a GUI I've written from scratch, sans the VR keyboard. There is lots of code implied from this short video that might go unnoticed. Lots of work, this."
Update details: This is a very big update, and represents a lot of work for this solo developer.
I can see the light at the end of the tunnel for a proper tribute to my favorite game of all time, Starflight.
- SteamVR 2.0 input handing with Valve Index controller support
- Save/load game functionality
- Music
- Crew creation and customization, including multiple species
- Ship creation and customization
- A money and inventory system
- Map markers and objectives
- A messages and notification system
- A colony world recommendation system
(the only way to make money currently)
- Starport (Bank, Operations, Personnel, Crew Assignment, Ship Configuration, Trade Depot)
- Volumetric nebula
- Planet side ship rendering (really adds to the immersion)
- Enhanced planet metadata
- Various UI updates and fixes
- A new large menu system
Exoplanet has come a long way, and I'm very exited about today's update. It lays the groundwork for a full open world RPG. I'd say I'm about 80% done, overall. Unreleased work is a full event driven story. I have most of the tools to implement this in the engine, today. Once the story is done, a big update will drive it to completion. Exoplanet will always be free!