Call for Alpha Testers / Developers

For discussions about the release version of the game.
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Steve
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Call for Alpha Testers / Developers

Post by Steve » Wed May 22, 2019 1:22 pm

The latest release of The Lost Colony ver 2.0 is the first major version posted in the last five years. The source code is now available via Github. (links at the top of this forum) Quite a lot of development and code cleanup occurred in 2015 and again in 2017 to update the game engine in a number of ways. This unfortunately created a significant number of new bugs and minor issues that are being addressed.

I am hoping that a few fans will be willing to go through the game again and report on the issues that they run into. A new issue tracker has been set up with short-term bugs and long-term goals and I have the time to personally address these in the next few weeks.

Please post any bug reports here, and if you are developer interested in obtaining access to the github site, please send me a note.

Download information here:
viewtopic.php?f=4&t=908

Vote on improvements here:
viewtopic.php?f=4&t=2375

.

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Steve
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Re: Call for Alpha Testers / Developers

Post by Steve » Wed May 22, 2019 6:03 pm

If anyone wants to run through the quests with detailed spoilers and infinite money, please PM me.

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Blake00
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Re: Call for Alpha Testers / Developers

Post by Blake00 » Fri May 24, 2019 12:34 am

Initial issues found:

1. No music playing anywhere! Gotta have that music heh.

2. I miss the old main menu with the spinning 3D planet. I remember Jon saying it would be a chunk of work to get working in the new display though sadly.

3. Save game text is outside of box. I was running in 1080P.
Bug1.jpg

4. Few issues with the 'you can't enter this department' box in that the middle line is slighly cropped.. and the ok button is sort of inside the box and under lapping the text instead of below it. I was running in 1080P.
Bug2.jpg

5. Ship name is overlapping. I was running in 1080P.
Bug3.jpg
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Steve
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Re: Call for Alpha Testers / Developers

Post by Steve » Sun Jun 02, 2019 11:57 am

Music is data\config.lua: AUDIO_MUSIC = set to true

I'll change this for 2.01

Fonts are a mess, sometimes fine, sometimes overlapping at different resolutions.

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Branic
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Re: Call for Alpha Testers / Developers

Post by Branic » Sat Jun 29, 2019 10:34 am

Setting resolution to 1920x1080 and NOT checking "FULLSCREEN" caused game to crash at load.

Win10 v1809 | 16GB RAM - DDR4 3000| AMD Ryzen 5 2600 | AMD Radeon RX 580 8GB - Driver: Adrenalin 2019 v19.6.1

Contents of Allegro.log:
Validating Lua scripts...
Loading startup script...
Initializing game...
Starflight-The Lost Colony v2.0
Firing up Allegro...
Firing up Alfont...
Firing up graphics system...
Desktop resolution: 1920 x 1080
Desktop color depth: 32
Settings resolution: 1920,1080
Modifying config.lua to

Code: Select all

FULLSCREEN = true
got game to load again. I went ahead and enabled audio while there. :)
SYSTEM SPECS:

Win10 v1809 | 16GB RAM - DDR4 3000| AMD Ryzen 5 2600 | AMD Radeon RX 580 8GB - Driver: Adrenalin 2019 v19.6.1

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Steve
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Re: Call for Alpha Testers / Developers

Post by Steve » Fri Jul 19, 2019 4:26 pm

Very strange. Did a number of tests on my system and I was unable to cause the system to crash. Testing a number of invalid screen resolutions always successfully made the system fall back properly to lower resolutions in windowed mode over here:
Desktop resolution: 1600 x 1200
Desktop color depth: 32
Settings resolution: 1680,1050
al-gfx INFO: Called set_gfx_mode(-1, 0, 0, 0, 0).
al-gfx INFO: First call, remembering console state.
al-gfx INFO: Closing, restoring original console state.
al-gfx INFO: Graphic mode closed.
al-gfx INFO: Called set_gfx_mode(1146640206, 1680, 1050, 0, 0).
al-gfx ERROR: Failed setting graphic driver 1146640206.
Video mode failed (˜ú), attempting default mode...
al-gfx INFO: Called set_gfx_mode(1146640206, 1024, 768, 0, 0).
al-gfx INFO: The driver will wait for vsync.
al-gfx INFO: set_gfx_card success for 1024x768x32.
Refresh rate: 60
Creating back buffer (1024,768)...
For right now, I'm going to change the default screen resolution for the next release to a decently safe 1280 x 960 / windowed mode and come back to work on this problem after solving some of the others.

toyotaed
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Re: Call for Alpha Testers / Developers

Post by toyotaed » Tue Aug 27, 2019 7:39 am

Please count My daughter Sophia and I in on this. We would love to get back into SFTLC!!! Great to see this active again (just saw these pages today.

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Re: Call for Alpha Testers / Developers

Post by Blake00 » Mon Sep 16, 2019 10:56 pm

Feedback posted over on the IndieDB page:
https://www.indiedb.com/games/starfligh ... ost-colony

Bazlik_Commander Jul 20 2019
"Can you make quick start with complete ship and crew in next version?"



toyotaed wrote:
Tue Aug 27, 2019 7:39 am
Please count My daughter Sophia and I in on this. We would love to get back into SFTLC!!! Great to see this active again (just saw these pages today.
Thanks for coming back and offering your help Toyotaed! :)

Feel free to download the alpha (links in first thread post) and post your feedback in here. :)
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