Search found 167 matches

by Steve
Fri Dec 04, 2009 3:44 pm
Forum: Older Betas
Topic: Fixes and features that will be seen in Beta 4
Replies: 0
Views: 7320

Fixes and features that will be seen in Beta 4

* Final plot stages playable and all communication text available in the game * Many new communication features and communication bug fixes * Background music does not restart from the beginning at annoying moments * Full screen mode for combat * Combat tweaks and corrections to item drops * Cargo s...
by Steve
Fri Dec 04, 2009 2:43 pm
Forum: Older Betas
Topic: * THE FEATURE WISH LIST THREAD
Replies: 25
Views: 74000

* THE FEATURE WISH LIST THREAD

Ideas for future expansion: * hidden conditions and multiple rewards for quests. Primary reward = goes on to the next quest. Hidden reward = gives extra bonus only valid when a certain quest is active but does not "complete" the quest * Hyperspace permits * Require military vessels and science vesse...
by Steve
Sat Nov 21, 2009 11:10 pm
Forum: Older Betas
Topic: Missions...
Replies: 17
Views: 42794

Re: Missions...

1. Trade depots and functional artifacts are substantial new features and in the interests of finishing this game as quickly as possible, will not be addressed until after everything else is cleaned up. Design ideas are out there for a working trade depot: http://www.starflt.com/starflt.php?ID=desig...
by Steve
Thu Nov 19, 2009 9:07 pm
Forum: Older Betas
Topic: Beta #3 Released
Replies: 7
Views: 11473

Re: Beta #3 Released

Unfortunately with the current programming and graphics this would be a major undertaking to redo. Again after the game is released someone may elect to work on this...
by Steve
Thu Nov 19, 2009 9:04 pm
Forum: Older Betas
Topic: Typos and Comments
Replies: 11
Views: 34911

Re: Typos and Comments

All of your suggestions other than the arm lasers but has been implemented, alpha tested, and will show up in the next beta. I'll defer to VCap on the feasibility of your last suggestion.
by Steve
Thu Nov 19, 2009 8:55 pm
Forum: Older Betas
Topic: To Players: What missions have you accomplished?
Replies: 13
Views: 40115

Re: To Players: What missions have you accomplished?

See my comment in the missions thread about missions 36+ and additional dialogue. They will show up in the next beta. Additional star ports and landing on alien home worlds and trade was initially envisioned in the game but never implemented. I have worked on trying to put together the outlines of a...
by Steve
Thu Nov 19, 2009 8:41 pm
Forum: Older Betas
Topic: Missions...
Replies: 17
Views: 42794

Re: Missions...

Unfortunately Beta #3 only handles all the missions up to number 35 in the initial communication stage. The next beta will handle missions 36-40, all of the new communication dialogue, and as many of the unstructured quests I can put together. Transitions to the other three stages was only fixed a f...
by Steve
Sun Nov 15, 2009 7:26 pm
Forum: Older Betas
Topic: Help requested in improving the plot
Replies: 4
Views: 19959

Help requested in improving the plot

Since this is an open source game, I would like to solicit ideas on how to improve the plot. I have firm characterizations of all of the alien races in mind and dialogue scripts have already been written for all eight alien races over four different time periods. New concepts of changing the charact...
by Steve
Fri Nov 13, 2009 4:45 pm
Forum: Older Betas
Topic: Missions...
Replies: 17
Views: 42794

Re: Missions...

Unfortunately not in Beta 3. Again I will look into creating a patch for all of the latest fixes past beta three in the near future.
by Steve
Wed Nov 11, 2009 7:04 pm
Forum: Older Betas
Topic: Beta #3 Released
Replies: 7
Views: 11473

Re: Beta #3 Released

Fuel consumption seems disproportionate to distance travelled. burns incredibly quickly. Fuel usage is extremely proportional to the engine class. Class II engines are twice as efficient as class I engines, and of course class VI engines use only 1/6 as much fuel. Also as Arthling mentioned, fuel i...